Full of character and characters, you’ll spend a lot of time here in-between hunts on the mainland. Minato is your hub world, and it’s gorgeous. The game’s plot centers heavily around this thread, where it comes from, why are the monsters drawn to it, and how can you use it to protect the town of Minato. This thread powers the world of Azuma and its rampaging beasts. Once you’re done tinkering with your looks you’ll find out that there is an item implanted into your heart that allows you to weave Celestial Thread. You can change your character’s appearance later in the game with an upgrade as well if you just want to jump into the action. I am terrible at creating characters but I’ve seen incredible likenesses done by those more patient. It’s a thing of TERF nightmares as you can mix any face, body, hair type, and more with reckless abandon. Saved by a mask-wearing, tail-having mysterious figure you’ll be greeted with an incredibly deep character creator. You are a hunter of Kemono (Beasts), and you come across a vicious frost wolf that quickly kicks your teeth in. The game starts with your character on a journey. EA and KOEI Tecmo have teamed up to bring us the no-uwu-allowed hunting game of my dreams. This creation system invigorates the game with a sense of grand scale and utter absurdity that I love. Across various hunting fields, you will use the power of the Karakuri, a Green Lantern-style glove to create machinery out of thin air. You will take on the role of a Kemono Hunter in the fantasy region of Azuma. I had long been waiting for a game in the genre that Monster Hunter created to come along and take a more serious approach to its world.
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